Does freezing a personal account lock the player's money everywhere?
Does freezing a personal account lock the player's money everywhere?
No. Personal money is the framework’s bank balance. Freezing stops everything that goes through the bank: transfers, cards, ATMs, withdrawals and script calls through
aps_banking. Scripts that change the framework balance directly are not affected.Do interest and loan payments work for offline players?
Do interest and loan payments work for offline players?
Yes. Both work on the database, also while a player is offline. After a restart or downtime they catch up on what became due, without paying anything twice.
Why doesn't a deposit made just before payout earn interest?
Why doesn't a deposit made just before payout earn interest?
Interest uses the lowest balance held during the period. This stops players from moving money in for one minute at payout time.
Can a stolen card be used?
Can a stolen card be used?
Only with the right PIN, and three wrong PINs lock the card. Turn it off with
Config.Cards.stolen.enabled = false.Why are cards on default ESX not tied to one item?
Why are cards on default ESX not tied to one item?
The default ESX inventory has no item metadata. There, a card item stands for “my own cards”, and stolen cards don’t apply. With ox_inventory and other inventories with metadata each item is one exact card.
Can I run this next to my old banking script?
Can I run this next to my old banking script?
No. Two banking scripts will disagree about balances. Stop the old one first.
